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Valve Index Full VR Headset Kit - Black
$ 380.16
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Description
Valve Index VR - Full KitLightly used Valve Index - Full Kit in original box and packaging, beautiful condition and working perfectly.
Full Kit includes; Headset, 2 Controllers, 2 Lighthouses, all the cords, mounting equipment and foam headset adjuster for small humans.
Headset
Fidelity first.
We've pushed visual, audio, and ergonomic technologies to create the best-in-class VR experience.
“A stunning display”
Venture Beat
Visual clarity isn’t just about panel resolution. Multiple attributes contribute to how clearly and comfortably you see details in VR.
Optimized pixel layout
The headset's dual 1440x1600 RGB LCDs provide 50% more subpixels than OLED, resulting in greater sharpness for the same rendering cost.
In addition, the fill-factor is three times better than OLED, greatly reducing “screen door” effect.
Higher frame rates
The Valve Index® Headset runs at 120Hz with full back-compatibility to 90Hz, as well as an experimental 144Hz mode.
Higher framerates improve realism and optical comfort, allowing longer and more comfortable play sessions.
Extremely low persistence
Valve Index displays have a reduced illumination period of 0.330ms to 0.530ms (framerate dependent),
allowing imagery to remain just as sharp when your head is in motion as when you're standing still.
This is a 5x improvement over first-generation PC VR HMDs.
See more than ever before
Fine-tuned lenses offer the sharpest, widest view across the eye's full range of travel.
Optimized for FOV
The best way to improve field of view is to position the optics as close as possible to the eyes.
Physically adjustable IPD (distance between eyes) and eye relief (distance from lens to eye) lets you
optimize the field of view for your face. With these features, as well as the dual-element lens and canted
optics, this headset provides 20° more FOV than the HTC Vive for typical users.
Dual-element lens
The custom lenses built into the Valve Index Headset maximize field of view without sacrificing
edge-to-edge clarity. High geometric stability allows you to look around the scene by moving your
eyes (not just your head) with minimal shape distortion.
Canted optics
Instead of a mount perpendicular to the user’s eyes, the headset’s displays cant outward by 5 degrees.
This improves outer FOV while balancing the inner FOV.
“Boom — Powerful, full-bodied sound”
Road to VR
Innovative off-ear audio solution optimized for immersion and comfort.
Off-ear immersion
Designed to provide a more natural way to experience audio, Index Speakers do not touch the ears, allowing sound
to freely flow and interact with the geometry of your own head and ears. With this earspeaker design audio feels
greatly externalized - virtual sound sources appear to come from the environment around you, rather than from inside your head.
Long-session comfort
No physical contact means cooler temperatures and a huge improvement in comfort, no matter how long you play.
Each speaker's position is also adjustable and can be moved to the audio sweet-spot for all heads.
Ultra-nearfield flat panel speakers
The composite honeycomb-panel speaker drivers in the Valve Index provide their full-frequency range across a nearly
180-degree dispersion pattern. This allows us to accommodate the widest possible diversity of ear and head shapes without sacrificing sound quality.
Comfort for everyone
Ergonomics designed for all heads and faces.
Adjustments for every head
You can adjust Valve Index for your head size, face angle, and ear position. Then fine-tune your visual experience with IPD and eye relief adjustments.
Antimicrobial fabrics
The soft surfaces that touch your head and face are made with high-quality, woven antimicrobial fabric,
which is soft on the skin and easy to clean. Ergonomically designed padding means pressure is evenly and comfortably distributed.
Designed by Makers, for Makers
We are a company of modders and makers. We made sure there was room to experiment and play.
Cameras
The Valve Index HMD includes stereo, global-shutter RGB cameras made for computer vision,
enabling applications like high-quality stereo pass-through. We are excited to see what the computer vision community creates.
Front expansion slot
Lovingly referred to as the
Frunk
, the front compartment includes a USB 3 Type-A port - specifically made for tinkerers and makers.
Steam
Steam is the ultimate destination for playing, discussing, and creating games. As always, Steam is hardware agnostic -
we don't believe your content should be locked to your headset. Any content you bought on Steam for your HTC Vive,
HTC Vive Pro, Oculus Rift, or Windows Mixed Reality headsets will work with the Valve Index - and vice versa.
Learn More about Steam
Tech specs
Displays
Dual 1440 x 1600 LCDs, full RGB per pixel, ultra-low persistence global backlight illumination (0.330ms at 144Hz)
Framerate
80/90/120/144Hz
Optics
Double element, canted lens design
Field of View (FOV)
Optimized eye relief adjustment allows a typical user experience 20º more than the HTC Vive
Inter-pupillary Distance (IPD)
58mm - 70mm range physical adjustment
Ergonomic Adjustments
Head size, eye relief (FOV), IPD, speaker positions. Rear cradle adapter included.
Connections
5m tether, 1m breakaway trident connector. USB 3.0, DisplayPort 1.2, 12V power
Tracking
SteamVR 2.0 sensors, compatible with SteamVR 1.0 and 2.0 base stations
Audio
Built-in: 37.5mm off-ear Balanced Mode Radiators (BMR), Frequency Response: 40Hz - 24KHz, Impedance: 6 Ohm,
SPL: 98.96 dBSPL at 1cm. Aux Headphone Out 3.5mm
Microphone
Dual Microphone Array, Frequency response: 20Hz – 24kHz, Sensitivity: -25dBFS/Pa @ 1kHz
Cameras
Stereo 960 x 960 pixel, global shutter, RGB (Bayer)
Controllers
Your hands, in VR
Designed from the ground up to enable natural interactions, high-fidelity hand presence, and long-term comfort.
Grab, drop, throw
Interact with your environment, objects, and people just like you do in the real world. Valve Index® Controllers combine
complex sensor inputs to give you smarter hands in VR, unlocking a wide variety of new interactions, experiences, and gestures.
Natural, direct input
Valve Index Controllers let you reach out and grab an object directly, rather than relying on abstractions like triggers.
Hold up two fingers to make the peace sign, or drop objects by just opening your hand - just like in real life.
Sensor fusion
Each controller uses 87 sensors to track hand position, finger position, motion, and pressure to determine user intent.
All of these signals, combined with fine-tuned software and algorithms, give us a better understanding of how a player is holding and using the controllers.
Throwing
Enabling natural and accurate open-handed throwing was a high priority for the team, and we used every sensor at our disposal.
Optical and motion sensors provide velocity and trajectory, capacitive and force sensors help determine the intended release point,
and our fine-tuned algorithms and software bring it all together into a usable input / output. The end result is an intuitive and natural-feeling throw.
Rock, paper, scissors
Low-latency finger tracking fosters deeper immersion and a wide range of gestures and expressions.
Every hand is different, so the controller constantly re-calibrates itself to match your hand size and changing skin capacitance.
Adjustable and secure
Designed specifically for open-handed interactions and longer play sessions.
Open-hand interactions
The hand strap allows you to open your whole hand to drop or throw an object. This strap is easy to secure,
and it adjusts at three points to fit a wide variety of hands - so you can focus on the game, and not hanging onto your controller.
Long-term comfort
Since these controllers are worn instead of held, during a play session you can take breaks - fully relaxing your
hands because they don't need to constantly grip the controllers. As with all Valve Index hardware, the controller straps
are made with an anti-microbial, moisture-wicking, and easy to clean fabric.
“an important step forward for VR interaction”
Gamasutra
Standard gaming inputs
With a full complement of buttons, triggers, and thumbsticks, all of your favorite Steam titles will just work. With the new
SteamVR Input System, developers and players can re-bind and customize controls for any controller with any game.
Squeeze-ability
The main body of each controller
is
your grip input, with built-in force sensors tuned to detect a wide range of forces from a
light touch to a firm squeeze. This not only improves natural actions like grabbing and throwing objects, but introduces new
interactions like squeezing and crushing. If a developer or player prefers the grip to behave like a binary button, they can do so with haptic output.
Track button
The oval button on the face has force and capacitive sensors so it can be used as a trackpad, a scroll wheel, or as a simple
big binary button with haptics. The force sensor enables analog actions such as pinching or pressing.
Steam titles
All VR titles will work great with the Index Controllers using standard controls by default. We have been working with the VR
developer community throughout R&D and many developers have made updates to take advantage of the new controllers for launch.
Browse new and updated games for Valve Index.
Tech specs
Inputs
A Button, B Button, System Button, Trigger, Thumbstick, Track Button with Force Sensor, Grip Force Sensor, Finger Tracking, IMU
Ergonomics
Adjustable strap with pivot, antimicrobial tech fabric
Connections
USB-C, 2.4GHz Wireless
Haptics
HD LRA
Battery Life
7+ hours
Charging
900mA fast charging, 1100mAh capacity Li-Ion polymer battery
Tracking
SteamVR 2.0 sensors, compatible with SteamVR 1.0 and 2.0 Base Stations
Base Stations
Best-in-industry room-scale tracking
The highest quality tracking has gotten even better with Base Station 2.0, now with improved range, field of view, and scalability.
More coverage
Bigger play spaces, more room to explore.
Increased range and FOV
The new single-rotor design provides a wider FOV and increased range. Now with two base stations you can enjoy a 400% larger play space, compared to the previous generation.
Expandable
Add a third base station to cover a tricky spot in your room. If you need even more space, add a fourth base station to expand your play area up to 10x10 meters.
The best tracking, improved
Sub-millimeter resolution to capture every gesture.
Laser tracking
Valve Index® Base Stations further improve the industry leading SteamVR tracking technology.
Fixed lasers sweep 100 times a second to track photonic sensors on the headset and controllers.
This ensures the highest resolution (sub-millimeter) experiences across all postures and actions without fear of occlusion.
More compatible
Now with a single coded laser sweep and no omnidirectional blinker, base stations co-exist with your other IR devices and have
better immunity from depth cameras and motion capture systems.
Compatibility Note:
Valve Index Base Stations are only compatible with 2.0 tracking capable hardware. This currently includes Valve Index and HTC Vive Pro hardware.
Tech specs
Range
7m
FOV
160º x 115º
Expandability
Up to four base stations, up 10m x 10m playspace
Power
12V, compatible with existing HTC Vive power supply