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Talon (2016) Best with 2 Players

$ 19

Availability: 25 in stock
  • Condition: All parts have been accounted for and the game is in like new condition.
  • Character Family: Space
  • Min. Number of Players: 2 players
  • Type: Complete Game
  • Year: 2016
  • Theme: War
  • Game Title: GMT
  • Game Type: Board Game
  • Brand: GMT
  • All returns accepted: ReturnsNotAccepted

    Description

    Description
    Background:
    Long hampered by cost and beset by international problems, real space exploration did not seem
    possible for humanity. Amazing technological breakthroughs would change all of that in the year 2112.
    The invention of the Near Faster Than Light (NFTL) drive would make it possible for large ships to
    move easily in and out of a planet's gravity well, and to travel quickly within the confines of a solar
    system. Ten years later, the perfecting of Faster Than Light (FTL) drive would turn the galaxy into an
    open canvas. United by a common purpose, the newly formed Terran Confederation began to paint
    their picture.
    Expansion led to colonies, research stations, and even more technological discoveries, but it also led
    to the realization that they were not alone. Although no sentient alien species had been encountered,
    long range scanners had picked up the distinctive signatures of FTL drives. Sentient races must exist...
    and they must be space faring. Terran expansion stopped.
    Not knowing what to expect, a period of consolidation followed which emphasized defensive
    technologies and fleet building. First contact was made by the people of Earth with this unknown race
    in 2227. Over time, they would eventually call these other-worlders the Talon. It was a shortening of
    the alien sounds that made up their name but it was also oddly prophetic-the Talon Empire swooped
    in very much like a raptor upon the fledgling Terran Confederation.
    Game Scale:
    Units: Individual capital ships and fighters
    Time: Individual fleet battles
    Players: 2 to 6
    Map: Each hex represents a region of space that normally holds only one ship
    Solitaire Suitability: there is no hidden information and no simultaneous action
    Welcome to the Talonverse.....
    Talon is a game of tactical space combat set in a growing universe with its own history and back story.
    This game introduces battles during the First Talon War between the Terran Confederation and the
    Talon Empire.
    This is a Fleet Combat game. Battles with individual ships can be fought, but the game easily and
    quickly simulates combat with fleets of 3-10 ships. These are fleets of Capital Ships. This is NOT a
    game about fighter combat in space. Most ships in the game are large and you must balance your
    ships' power output between shields, weapons, sensors and maneuverability you are not just doing
    an Immelman. Each faction has unique abilities and each ship has unique features. Proper strategy
    involves assessing the different abilities of your ships and the enemy's.
    This is an Accessible game. The complexity of managing fleets of capital ships has been baked into the
    game system, leaving the player free to make interesting decisions. It is also a Fast Paced game. Small
    fleet scenarios can be played in one hour, larger ones in under two. This makes the game thematically
    of rich and full of quick but meaningful choices.
    How can the game do all this? All a ship's energy use is integrated into something called a Power
    Curve. All a player has to do is adjust the speed of the ship. A ship's speed determines how much
    Available Power it gets to charge weapons faster, reinforce shields, tighten turns... but there will never
    be enough of it. The game is fought on a Map distances moved, firing arcs, shield arcs are distinct and
    easily resolved. The game uses Very Large, Laminated Counters. All of a ship's systems are displayed
    directly on the counter and lamination allows you to mark damage and other ship info with a dry erase
    marker. All of the important information is at your fingertips, at-a-glance, on the map. Being able to see tO
    the battle unfold on map allows the game system to handle a much larger number of ships without
    confusion and effort.
    Game Features
    1. Terran Fleet (10 different ship classes)
    2. Talon Fleet (9 different ship classes)
    3. Ships with 4 Shield Arcs
    4. Fighter Squadrons
    5. Bases, Transports
    6. Unique Abilities for each faction
    7. Asteroids, Planets, Nebulae
    8. Black Holes, Worm Holes
    9. 6 Different Weapon Systems including Missiles that track on the board
    10. NFTL and FTL Drives
    11. 12 Scenarios following the story of the First Talon War
    12. Mission Variety: Escort missions, planetary invasions, base assaults...
    13. Lifetime Score tracking
    14. Empire War campaign game with dynamic, strategic-level decisions
    15. Point System for Purchasing Ships and Design-Your-Own Scenarios
    16. A tie in with Space Empires 4x
    Update:
    From the
    GMT Talon Reprint
    page: "Solitaire: - The Talon system plays extremely well solitaire for two reasons:
    1. There is no hidden information.
    2. There are no simultaneous decisions. Each decision happens sequentially.
    However, a dedicated Solitaire System is being released with Talon 1000. See the (GMT)
    Talon 1000
    page for more information."
    BGG listing for
    Talon 1000
    .
    Designer: Jim Krohn, Developer: Bob Seife
    n
    AWARDS & HONORS
    2016 Golden Geek Best Wargame Nominee
    2016 Best Science Fiction or Fantasy Board Game Nominee
    Type
    Wargames ali
    Category
    Science Fiction
    Wargame
    Mechanisms
    Dice Rolling
    Grid Movement
    Hexagon Grid
    Scenario / Mission
    / Campaign Game
    Simulation
    Variable Player
    Powers
    CLASSIFICATION
    EDIT
    Type
    Wargames
    View poll and results
    Category
    Science Fiction
    Wargame
    Mechanisms
    Dice Rolling
    Grid Movement
    Hexagon Grid
    Scenario / Mission / Campaign Game
    Simulation
    Variable Player Powers